19 year old maker and developer
Since I was a child, I have been obsessed with computers and technology. Thereafter, I spend a lot of time coding and creating unique applications and learning about new technologies. My interests lay in a wide range of fields like entrepreneurship, mathematics, drones and needless to say computer science.
My motivation is to use technology to build new, immersive and unseen applications and works to improve our world and make it a better place for everyone. For instance, I used the technology photogrammetry in 'reliq' to create my own artistic style and warn about an important problem.
My recent projects 'reliq' and FutureAR have been awarded by the Swiss youth competition Bugnplay with the first prize. Additionally, a friend and I won the <19 Freestyle Computer Contest and 14th Neumann competition with our project VR Dungeon.
edVR is a new, innovative and unique Virtual Reality learning environment!
'reliq' - a short film about a digital dystopia
Complete Build of an Inverse Pendulum including Hardware and various Control Algorithms
FutureAR - AR proof of concepts for restaurants, education and games
Winner of one of the five special prizes at the exhibition of excellent Matura theses of Zurich with edVR1st place at the Alfred-Escher-Prize 2019 of ETH Zurich with edVRWinner of the Kühn ideas competition of Impuls Mittelschule with edVRGold Award and "FANTOCHE - Best Animation Film" at the Swiss youth competition Bugnplay 2018 for 'reliq’Winner of the Hungarian <19 Freestyle Computer Contest and 14th Neumann competition with VR Dungeon, a two player cooperation gameGold Award and Dart Next Generation Award at Bugnplay 2017 for FutureARGame Award at Bugnplay 2016 for FindJ
Get in touch
Write me an email if you have any question or other inquires. Send me an email firstname.lastname@example.org or enter your message here:
I made this movie for a school project. Our guideline was to cover two worlds which we were able to choose. I decided to go for a digital Dystopia and another real world how we know it. I used a method called photogrammetry to create realistic-looking 3D models to merge the digital and the real world.
Drone flying is a passion of mine. I always try to create stunning footage with my DJI Mavic Pro. Additionally, I also work with architects, real estate companies etc. to improve their products with drone videos. If you are interested in working together on a project, you can write me a message here.
This is my most recent aerial cinematography reel:
edVR ist eine Lernumgebung, die ich im Rahmen meiner Maturitätsarbeit konzipiert und entwickelt habe. Derzeit ermöglicht sie, die abstrakten mathematischen Konstrukte der Ebenengleichungen und 3x3 Matrizen konkret in der Virtual Reality (VR) zu erleben.
Die Idee zu einer VR-Lernumgebung ist mir während meiner Schulzeit gekommen. Mir ist aufgefallen, dass bestimmte Inhalte mithilfe von VR sinnvoller, besser und verständlicher vermittelt werden könnten. Der Vorteil von VR ist, dass in der realen Welt unmöglich durchführbare Dinge in VR visualisiert, simuliert und erlebt werden können. Ausserdem sind z.B. die in VR durchgeführten Experimente gefahrlos, benötigen kein Material, bis auf ein VR-Medium, und können so von der Schülerschaft auch selber durchgeführt werden. Durch diese Empirik könnte der behandelte Stoff schlussendlich besser verstanden werden.
In der aktuellen Version von edVR können Vektoren und Ebenengleichungen korrekt in einem begehbaren 3D-Koordinatensystem interaktiv visualisiert werden. edVR wurde mit dem Ziel entwickelt, Schülerinnen und Schüler (SuS) zu einem besseren Verständnis der Vektorgeometrie und der Matrizen zu verhelfen. Dies sind wichtige Themen für spätere MINT-Studiengänge, aber diese Themen langweilen die SuS während des Unterrichts oft, weil es am Anfang zu abstrakt für sie ist. edVR nutzt den Vorteil der VR, um Vektoren, Ebenengleichungen und 3x3-Matrizen im 3D-Raum konkret zu visualisieren. Ich hoffe, dass dies am Ende dazu beiträgt, dass die SuS mehr von der Mathematik, der Vektorgeometrie und den unbegrenzten Anwendungsmöglichkeiten der Vektorgeometrie in den unzähligen Bereichen fasziniert werden.
Mit dieser Arbeit habe ich beim Nationalen Wettbewerb von "Schweizer Jugend forscht" mitgemacht. In diesem Rahmen habe ich zusätzlich zum Stand der Maturitätsarbeit noch einen Wirksamkeitstest mit 21 Maturanden und Maturandinnen durchgeführt. Dabei gaben die Teilnehmenden an, dass edVR ihnen eine grosse Steigerung der Motivation im Unterricht geben würde. Die genauen Details der Studie können hier im schriftlichen Teil nachgelesen werden.
Im schriftlichen Teil sind neben dem technischen Beschrieb auch Einsatzmöglichkeiten im Unterricht, die Durchführung des Lernwirksamkeitstests, schon bestehende Applikationen und weitere Anwendungsideen von edVR ausgeführt. Der schriftliche Teil der Maturitätsarbeit/Wettbewerbsarbeit kann unter diesem Link eingesehen werden.
Wenn Sie eine Oculus Quest VR-Brille besitzen, dann können Sie hier die aktuelle Version kostenlos testen.
Bei Fragen, Kritik und Ideen melden Sie sich gerne bei mir: Kontakt
Im Folgenden sind Demo-Videos von edVR zu sehen.
Demo-Videos von edVR
Demonstration des Vekorgeometrie Modus der edVR Version 1.0.2
3x3-Matrix Modi Demonstrationsvideo:
0:00 - 0:18 Begehbares 3D-Koordinatensystem,
0:20 - 2:16 Interaktive Visualisierung der Ebenengleichungen (veraltet, obiges Video ist aktuell)
2:18 - 4:13 Tutorial zu Linearen Transformationen im 3D-Raum
4:14 - 5:35 Sandbox Visualisierung von 3x3-Matrizen im 3D-Raum
edVR is a learning environment that I designed and developed as part of my Matura thesis. Currently, it enables students to experience the abstract mathematical constructs of plane equations and 3x3 matrices in Virtual Reality (VR).
The idea of a VR learning environment came to me during my grammar school days. I noticed that certain contents could be taught more meaningfully, better and more comprehensibly with the help of VR. The advantage of VR is that it is possible to do normally impossible things. For example, a user can go to space without any danger. Any experiment can be visualized, simulated and augmented with helpful information in VR. In addition, the experiments carried out in VR are safe, do not require any material except a VR medium, and can therefore be carried out by the students themselves. My thesis is that this empiricism lets the students finally better understand the treated material.
In the current version of edVR, vectors and plane equations can be visualized interactively and correctly in an walkable 3D coordinate system. edVR was developed with the aim of helping students to gain a better understanding of vector geometry and matrices. These are important topics for later MINT studies, but these topics often bore the students during the lessons, because it is too abstract for them in the beginning. edVR uses the advantage of VR to visualize vectors, plane equations and 3x3 matrices in 3D space in a concrete way. I hope that in the end this will contribute to making students more fascinated by mathematics, vector geometry and the unlimited applications of vector geometry in the countless fields.
I participated in the national competition of "Schweizer Jugend forscht" with this project. In this context, I conducted an effectiveness test with 21 students in addition to my already existing Matura thesis. The participants stated that edVR would give them a great increase in motivation in vector geometry lessons. The exact details of the study can be read here.
In addition to the technical description of edVR, the paper of my Matura thesis discusses possibilities for use in class, the description of the learning effectiveness test and it presents already existing applications and further ideas for edVR. The written part of the Matura thesis can be viewed under this link.
If you have any questions, criticism or ideas, please do not hesitate to contact me: Contact
Take a look at the demo videos below:
Demo videos of edVR:
Demonstration video of the vector geometry mode of edVR version 1.0.2
3x3-Matrix Mode demo video:
0:00 - 0:18 Walkable 3D coordinate system in true 3D,
0:20 - 2:16 Interactive visualization of plane equations
2:18 - 4:13 tutorial about lineare transformations in 3D space
4:14 - 5:35 Sandbox mode, visualization of 3x3 matrices in 3D space
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Profile picture by Patrick Züst
VR Dungeon is a cross-reality two player local co-op game, using the HTC Vive and a smartphone.
The VR player has to escape the dungeon, but he needs the smartphone player's help to understand the ancient glyphs written on the walls.
Solve puzzles together to find treasure and escape the dungeon!
VR Dungeon is available on Steam!
Trailer of VR Dungeon:
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We built a complete Inverse Pendulum during our last half year of grammar school. We assigned this task to ourselves within the scope of self-organized learning physics and applied mathematics class of our grammar school.
I will add more information in the future regarding the whole project. Meanwhile one can read the German report of our project here.
Video of our Inverse Pendulum controlled by our cascade-PID controll algorithm:
I won the Bugnplay 2017 competition with an augmented reality app called FutureAR. FutureAR consists out of two proof of concepts of augmented reality for everyday life and a funny game. The first application helps students to better study, understand and imagine human organs. An informative graphics gets scanned and then the specific organs are viewable in augmented reality. The second application is used in restaurants. Customers scan the menu. Then they see a preview of the dishes as 3D models. Together with this information the guest can better choose their favorite dish. In the augmented reality game the player has to defend small ladybugs which get attacked by angry ants. The goal is to survive as long as possible and the player’s score can be submitted to the global leaderboards. In addition, I won the Dart 17 Next Generation Award of the Bugnplay competition.
German demonstration video of FutureAR:
Das Unity-Projekt mit dem Quellcode ist unter folgendem Link als Zip-Archiv verfügbar:
Schweizer Jugend forscht Anhang
Das Unity-Projekt mit dem Quellcode ist unter folgendem Link als Zip-Archiv verfügbar. Ebenfalls sind die Fragebögen und Antwortdaten des Tests der Wirksamkeit einsehbar.
Demovideo von edVR:
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