Jeremias Baur

23 year old maker


Since I was a child, I have been obsessed with building stuff.Sometimes it is useful, sometimes it is not. My motivation is to combine my creativity and technical knowledge to create engaging, interactive, fun and thought-provoking experiences. I love to bring joy to my surrounding with my creations.This website is a small showcase of previous projects of mine. They are quite old and since I started studying at ETH Zurich, I haven't updated the website.If you want to know about my recent work and CV, please reach out below!


Projects

edVR is a new, innovative and unique Virtual Reality learning environment!

'reliq' - a short film about a digital dystopia

Complete Build of an Inverse Pendulum including Hardware and various Control Algorithms

Learn more:

Learn more:

FutureAR - AR proof of concepts for restaurants, education and games

Other projects:

Awards

- Winner of one of the five special prizes at the exhibition of excellent Matura theses of Zurich with edVR
- 1st place at the Alfred-Escher-Prize 2019 of ETH Zurich with edVR
- Winner of the Kühn ideas competition of Impuls Mittelschule with edVR
- Gold Award and "FANTOCHE - Best Animation Film" at the Swiss youth competition Bugnplay 2018 for 'reliq’
- Winner of the Hungarian <19 Freestyle Computer Contest and 14th Neumann competition with VR Dungeon, a two player cooperation game
- Gold Award and Dart Next Generation Award at Bugnplay 2017 for FutureAR
- Game Award at Bugnplay 2016 for FindJ

Get in touch

Write me an email if you have any question or other inquires. Send me an email mail@jeremiasbaur.com or enter your message here:

'reliq'

I made this movie for a school project. Our guideline was to cover two worlds which we were able to choose. I decided to go for a digital Dystopia and another real world how we know it. I used a method called photogrammetry to create realistic-looking 3D models to merge the digital and the real world.

Drone Flying

Drone flying is a passion of mine. I always try to create stunning footage with my DJI Mavic Pro. Additionally, I also work with architects, real estate companies etc. to improve their products with drone videos. If you are interested in working together on a project, you can write me a message here.
This is my most recent aerial cinematography reel:

edVR

edVR ist eine Lernumgebung, die ich im Rahmen meiner Maturitätsarbeit konzipiert und entwickelt habe. Derzeit ermöglicht sie, die abstrakten mathematischen Konstrukte der Ebenengleichungen und 3x3 Matrizen konkret in der Virtual Reality (VR) zu erleben.


Die Idee zu einer VR-Lernumgebung ist mir während meiner Schulzeit gekommen. Mir ist aufgefallen, dass bestimmte Inhalte mithilfe von VR sinnvoller, besser und verständlicher vermittelt werden könnten. Der Vorteil von VR ist, dass in der realen Welt unmöglich durchführbare Dinge in VR visualisiert, simuliert und erlebt werden können. Ausserdem sind z.B. die in VR durchgeführten Experimente gefahrlos, benötigen kein Material, bis auf ein VR-Medium, und können so von der Schülerschaft auch selber durchgeführt werden. Durch diese Empirik könnte der behandelte Stoff schlussendlich besser verstanden werden.


In der aktuellen Version von edVR können Vektoren und Ebenengleichungen korrekt in einem begehbaren 3D-Koordinatensystem interaktiv visualisiert werden. edVR wurde mit dem Ziel entwickelt, Schülerinnen und Schüler (SuS) zu einem besseren Verständnis der Vektorgeometrie und der Matrizen zu verhelfen. Dies sind wichtige Themen für spätere MINT-Studiengänge, aber diese Themen langweilen die SuS während des Unterrichts oft, weil es am Anfang zu abstrakt für sie ist. edVR nutzt den Vorteil der VR, um Vektoren, Ebenengleichungen und 3x3-Matrizen im 3D-Raum konkret zu visualisieren. Ich hoffe, dass dies am Ende dazu beiträgt, dass die SuS mehr von der Mathematik, der Vektorgeometrie und den unbegrenzten Anwendungsmöglichkeiten der Vektorgeometrie in den unzähligen Bereichen fasziniert werden.


Mit dieser Arbeit habe ich beim Nationalen Wettbewerb von "Schweizer Jugend forscht" mitgemacht. In diesem Rahmen habe ich zusätzlich zum Stand der Maturitätsarbeit noch einen Wirksamkeitstest mit 21 Maturanden und Maturandinnen durchgeführt. Dabei gaben die Teilnehmenden an, dass edVR ihnen eine grosse Steigerung der Motivation im Unterricht geben würde. Die genauen Details der Studie können hier im schriftlichen Teil nachgelesen werden.Im schriftlichen Teil sind neben dem technischen Beschrieb auch Einsatzmöglichkeiten im Unterricht, die Durchführung des Lernwirksamkeitstests, schon bestehende Applikationen und weitere Anwendungsideen von edVR ausgeführt. Der schriftliche Teil der Maturitätsarbeit/Wettbewerbsarbeit kann unter diesem Link eingesehen werden.Wenn Sie eine Oculus Quest VR-Brille besitzen, dann können Sie hier die aktuelle Version kostenlos testen.Bei Fragen, Kritik und Ideen melden Sie sich gerne bei mir: KontaktIm Folgenden sind Demo-Videos von edVR zu sehen.


Demo-Videos von edVR

Demonstration des Vekorgeometrie Modus der edVR Version 1.0.2


3x3-Matrix Modi Demonstrationsvideo:Zeitstempel:
0:00 - 0:18 Begehbares 3D-Koordinatensystem,
0:20 - 2:16 Interaktive Visualisierung der Ebenengleichungen (veraltet, obiges Video ist aktuell)
2:18 - 4:13 Tutorial zu Linearen Transformationen im 3D-Raum
4:14 - 5:35 Sandbox Visualisierung von 3x3-Matrizen im 3D-Raum

edVR

edVR is a learning environment that I designed and developed as part of my Matura thesis. Currently, it enables students to experience the abstract mathematical constructs of plane equations and 3x3 matrices in Virtual Reality (VR).The idea of a VR learning environment came to me during my grammar school days. I noticed that certain contents could be taught more meaningfully, better and more comprehensibly with the help of VR. The advantage of VR is that it is possible to do normally impossible things. For example, a user can go to space without any danger. Any experiment can be visualized, simulated and augmented with helpful information in VR. In addition, the experiments carried out in VR are safe, do not require any material except a VR medium, and can therefore be carried out by the students themselves. My thesis is that this empiricism lets the students finally better understand the treated material.In the current version of edVR, vectors and plane equations can be visualized interactively and correctly in an walkable 3D coordinate system. edVR was developed with the aim of helping students to gain a better understanding of vector geometry and matrices. These are important topics for later MINT studies, but these topics often bore the students during the lessons, because it is too abstract for them in the beginning. edVR uses the advantage of VR to visualize vectors, plane equations and 3x3 matrices in 3D space in a concrete way. I hope that in the end this will contribute to making students more fascinated by mathematics, vector geometry and the unlimited applications of vector geometry in the countless fields.I participated in the national competition of "Schweizer Jugend forscht" with this project. In this context, I conducted an effectiveness test with 21 students in addition to my already existing Matura thesis. The participants stated that edVR would give them a great increase in motivation in vector geometry lessons. The exact details of the study can be read here.In addition to the technical description of edVR, the paper of my Matura thesis discusses possibilities for use in class, the description of the learning effectiveness test and it presents already existing applications and further ideas for edVR. The written part of the Matura thesis can be viewed under this link.If you have any questions, criticism or ideas, please do not hesitate to contact me: ContactTake a look at the demo videos below:

Demo videos of edVR:

Demonstration video of the vector geometry mode of edVR version 1.0.2


3x3-Matrix Mode demo video:

Timestamps:
0:00 - 0:18 Walkable 3D coordinate system in true 3D,
0:20 - 2:16 Interactive visualization of plane equations
2:18 - 4:13 tutorial about lineare transformations in 3D space
4:14 - 5:35 Sandbox mode, visualization of 3x3 matrices in 3D space

Impressum

Inhaber der Website:
Jeremias Baur
mail@jeremiasbaur.com
Profile picture by Patrick Züst

VR Dungeon

VR Dungeon is a cross-reality two player local co-op game, using the HTC Vive and a smartphone.
The VR player has to escape the dungeon, but he needs the smartphone player's help to understand the ancient glyphs written on the walls.
Solve puzzles together to find treasure and escape the dungeon!
VR Dungeon is available on Steam!

Trailer of VR Dungeon:

Privacy Policy
Jeremias Baur built the UHC Calendar App app as an Ad Supported app. This SERVICE is provided by Jeremias Baur at no cost and is intended for use as is.
This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service.If you choose to use my Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that I collect is used for providing and improving the Service. I will not use or share your information with anyone except as described in this Privacy Policy.The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at UHC Calendar App unless otherwise defined in this Privacy Policy.Information Collection and UseFor a better experience, while using our Service, I may require you to provide us with certain personally identifiable information. The information that I request will be retained on your device and is not collected by me in any way.The app does use third party services that may collect information used to identify you.Link to privacy policy of third party service providers used by the appGoogle Play Services
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Log Data
I want to inform you that whenever you use my Service, in a case of an error in the app I collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing my Service, the time and date of your use of the Service, and other statistics.CookiesCookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.Service ProvidersI may employ third-party companies and individuals due to the following reasons:To facilitate our Service;
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I want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.
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Inverse Pendulum

We built a complete Inverse Pendulum during our last half year of grammar school. We assigned this task to ourselves within the scope of self-organized learning physics and applied mathematics class of our grammar school.I will add more information in the future regarding the whole project. Meanwhile one can read the German report of our project here.


Video of our Inverse Pendulum controlled by our cascade-PID control algorithm:

FutureAR

I won the Bugnplay 2017 competition with an augmented reality app called FutureAR. FutureAR consists out of two proof of concepts of augmented reality for everyday life and a funny game. The first application helps students to better study, understand and imagine human organs. An informative graphics gets scanned and then the specific organs are viewable in augmented reality. The second application is used in restaurants. Customers scan the menu. Then they see a preview of the dishes as 3D models. Together with this information the guest can better choose their favorite dish. In the augmented reality game the player has to defend small ladybugs which get attacked by angry ants. The goal is to survive as long as possible and the player’s score can be submitted to the global leaderboard. In addition, I won the Dart 17 Next Generation Award of the Bugnplay competition.

German demonstration video of FutureAR:

Maturiätsarbeit Anhang

Das Unity-Projekt mit dem Quellcode ist unter folgendem Link als Zip-Archiv verfügbar:

edVR - Unity Projekt - Maturitätsarbeit


Schweizer Jugend forscht Anhang

Das Unity-Projekt mit dem Quellcode ist unter folgendem Link als Zip-Archiv verfügbar. Ebenfalls sind die Fragebögen und Antwortdaten des Tests der Wirksamkeit einsehbar.

edVR - Unity Projekt - Wettbewerbsarbeit Schweizer Jugend forscht


Demovideo von edVR:

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